So far the only things the economy (Server Coins) has been used for are the ServerShop, trading, and a few paid commands (/heal, /rollitem, etc). While these features are great, I feel like there could be a few more unique features that make use of this awesome economy system (SEconomy developed by Wolfje).
I've been thinking of trying to make one of these systems: Hunger or Quests
Now, I don't know if I'll actually go through with it but if I do, I would like to know which one would you guys prefer the most so I can devote my time on the more popularly requested feature.
Hunger/Thirst System:
Basically, a player will have a server-sided "Thirst" and "Hunger" level. The levels will decrement each minute and if they fall below a certain level, the player will began to lose small amounts of health. If the levels reach 0, the player will start dying really fast.
To regain hunger, a player will have to eat food items (http://terraria.gamepedia.com/Food_and_Drink_Potions). To regain thirst, a player will have to drink liquids such as Bottled Water, Ale, and Soup.
Since some of these food items are hard to acquire, trading/buying/selling in the ServerShop becomes more essential. And some of the items would be crafted through Custom Recipes.
This seems fairly "simple" to implement, the only major problem I see would be how to bypass the "Well Fed" & "Potion Sickness" debuffs after consuming the items.
Quest System:
Kinda like what the Angler already accomplishes, but more. There technically already exists a Quest System, but it's very outdated, buggy, and requires you to script your own quests via LUA...Since that sounds complicated af and I feel like I would suck at updating that, I'll be hard-coding the quests .
Quests might range from acquiring a certain amounts of items to killing certain monsters; rewards would be Server Coins or items.
The problem with this is that I don't really know how to organize the quests without making it super hardcoded, which leads to resource inefficiency (Server lag) and just, really messy code.
So yea, make a vote on which feature you would like to see more. Remember, I'm not sure if I'll actually go through with any of these, but I just want to know your opinions
I've been thinking of trying to make one of these systems: Hunger or Quests
Now, I don't know if I'll actually go through with it but if I do, I would like to know which one would you guys prefer the most so I can devote my time on the more popularly requested feature.
Hunger/Thirst System:
Basically, a player will have a server-sided "Thirst" and "Hunger" level. The levels will decrement each minute and if they fall below a certain level, the player will began to lose small amounts of health. If the levels reach 0, the player will start dying really fast.
To regain hunger, a player will have to eat food items (http://terraria.gamepedia.com/Food_and_Drink_Potions). To regain thirst, a player will have to drink liquids such as Bottled Water, Ale, and Soup.
Since some of these food items are hard to acquire, trading/buying/selling in the ServerShop becomes more essential. And some of the items would be crafted through Custom Recipes.
This seems fairly "simple" to implement, the only major problem I see would be how to bypass the "Well Fed" & "Potion Sickness" debuffs after consuming the items.
Quest System:
Kinda like what the Angler already accomplishes, but more. There technically already exists a Quest System, but it's very outdated, buggy, and requires you to script your own quests via LUA...Since that sounds complicated af and I feel like I would suck at updating that, I'll be hard-coding the quests .
Quests might range from acquiring a certain amounts of items to killing certain monsters; rewards would be Server Coins or items.
The problem with this is that I don't really know how to organize the quests without making it super hardcoded, which leads to resource inefficiency (Server lag) and just, really messy code.
So yea, make a vote on which feature you would like to see more. Remember, I'm not sure if I'll actually go through with any of these, but I just want to know your opinions