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Terraria initializes the value of every single tile in its Main.tile[] array when it starts. Low memory will not cause this error (but may cause a different one if low memory were really the issue).
tshock.sqlite is an sqlite database and has no impact whatsoever on ping times or bad tile data...
Yeah.... None of that is the case.
For reference, if an object is 'null' it can be assumed to not exist. It cannot be used.
A System.NullReferenceException occurs when you try to use a property or value of a null object.
In this instance what is happening is somewhere in the PreRenderPhase...
The biggest issue with this is server load - it takes a lot of power to run multiple terraria servers, so to have 2 (3?) survival servers + the dev server + the tutorial server may cause issues.
If there's enough community desire for this, it's definitely something we can look at doing
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