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Closed Hunger or Quest System?

Which one do you want to see more in the Survival Server?

  • Hunger & Thirst

    Votes: 7 87.5%
  • Quests

    Votes: 1 12.5%

  • Total voters
    8

Bippity

Professional Crastinator
Staff member
Administrator
So far the only things the economy (Server Coins) has been used for are the ServerShop, trading, and a few paid commands (/heal, /rollitem, etc). While these features are great, I feel like there could be a few more unique features that make use of this awesome economy system (SEconomy developed by Wolfje).

I've been thinking of trying to make one of these systems: Hunger or Quests
Now, I don't know if I'll actually go through with it but if I do, I would like to know which one would you guys prefer the most so I can devote my time on the more popularly requested feature.

Hunger/Thirst System:
Basically, a player will have a server-sided "Thirst" and "Hunger" level. The levels will decrement each minute and if they fall below a certain level, the player will began to lose small amounts of health. If the levels reach 0, the player will start dying really fast.
To regain hunger, a player will have to eat food items (http://terraria.gamepedia.com/Food_and_Drink_Potions). To regain thirst, a player will have to drink liquids such as Bottled Water, Ale, and Soup.
Since some of these food items are hard to acquire, trading/buying/selling in the ServerShop becomes more essential. And some of the items would be crafted through Custom Recipes.
This seems fairly "simple" to implement, the only major problem I see would be how to bypass the "Well Fed" & "Potion Sickness" debuffs after consuming the items.

Quest System:
Kinda like what the Angler already accomplishes, but more. There technically already exists a Quest System, but it's very outdated, buggy, and requires you to script your own quests via LUA...Since that sounds complicated af and I feel like I would suck at updating that, I'll be hard-coding the quests :p.
Quests might range from acquiring a certain amounts of items to killing certain monsters; rewards would be Server Coins or items.
The problem with this is that I don't really know how to organize the quests without making it super hardcoded, which leads to resource inefficiency (Server lag) and just, really messy code.

So yea, make a vote on which feature you would like to see more. Remember, I'm not sure if I'll actually go through with any of these, but I just want to know your opinions :D
 
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Havel

Well-Known Member
Former Staff
The Hunger and Thirst system would be a great way to keep players on their toes and not go away from keyboard almost all the time
 
In a way, I agree, the hunger and thirst part would be interesting, BUT; if so, maybe re-add the /afk command from the 1.2 map(I think it was that one) and have it so the hunger/thirst doesn't regen, nor deplete until they move again, so that way they wouldn't just die while afk, as it would get VERY annoying in certain situations. Just adding in this feature alone would make the server even MORE Unique, as so far, I haven't seen any servers with that kind of system!
 

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